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Spoker

Classic Spoker

Classic Spoker is All About the Percentages.

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How To Play

Rules

  1. Contest Entry Fees - Contestants can enter Bid N' Go's for $2, $5, $10, $25, $50 and $100. They can either join a Bid N' Go that has already been created or start their own if one meeting their specifications doesn't exist.
  2. Winning Position - Contestants finishing in the top four of their group automatically double their entry fee amount. The order of the top four finishers is irrelevant. All 1st, 2nd, 3rd and 4th place finishers double the amount they paid for their entry fee. The fifth through eighth place finishers of a group do not win any money.
  1. Pick a Sport - There are four sports to choose from-- baseball, basketball, golf and football.
  2. Format - Spoker is played in groups consisting of nine (9) people. These contestants bid on eight teams over 8 rounds—which means one person is eliminated during the bidding process and does not receive a team for the competition.
  3. Bidding - A team of six athletes is revealed for each round. Contestants make a percentage bid for the team ranging from 1% to 100% (no decimals allowed). The more desirable the team, the LOWER the bid should be because the lowest bid always wins the team. If a contestant isn't interested in the team up for bid, they can pass. Contestants have 20 seconds to make a bid (30 seconds in beginner contests). If they fail to make a bid in the allotted time, it counts as a "no bid" for the round. Bids are blind so contestants do not know the bids of other members of the group until all bids are in.
  4. Securing a Team - The contestant with the LOWEST percentage bid during a round wins that team of six athletes for the contest. Once a contestant has secured a team through the bidding process, they have their team for the match and are ineligible to bid again. Submitted bids CAN be changed as long as it is done before the 20 second clock expires.
  1. Double Edged Sword - Contestants must be very careful and not bid too low because a winning bid counts a second way for the contest. It not only guarantees someone the team they desire, but also HOW MUCH their team is worth. The way it works is the winning bid determines the PERCENTAGE of fantasy points the contestant keeps from their team's score in the match. For example, if someone secures their team with a bid of 17%, this means ALL of their athletes are worth EXACTLY 17% of their fantasy point per game average for the contest.
  2. Bidding Range Shrinks - Bidding Range Shrinks-For the first six rounds, the maximum bid allowed DECREASES by 5% for each new round. For example, the bidding range for Round 1 is 1% to 100% and for Round 2 it is 1% to 95%. Following this process, by the 6th round, it is 1% to 75%. For the 7th and 8th rounds, the bidding range is the SAME for both. The maximum bid permitted for each of these rounds is ALWAYS the AVERAGE of the WINNING BIDS for the first six rounds.
  1. Legal Bids - A legal bid is defined as any bid that is submitted during the 20 second bidding window for a round. A "pass" is considered a legal bid. If a contestant fails to make in a bid in 20 seconds, they are given a "no bid" which is NOT considered a legal bid.
  2. What Happens When Nobody Submits a Percentage Bid? - If nobody submits a percentage bid for a round, someone still receives the team as long as at LEAST ONE LEGAL BID is made—namely a "pass." When this happens, the team goes to the LAST person on the clock who passed. They receive the team for the highest percentage the bidding range allows for the given round.
  3. What Happens When All Remaining Players Fail to Make a Legal Bid? - If a round has ONLY illegal bids, meaning nobody submitted a bid of any type in the 20 second window, the bidding process immediately ends. This rule is in effect to prevent possible collusion. All remaining contestants, who don't have a team, are automatically DISQUALIFIED. This rule underscores the importance of ALWAYS submitting a "pass" (a legal bid) for an undesirable team. Spokered players are ineligible to receive money. This includes situations where they must be listed in a top 4 position due to a high number of spokered players.
  4. Two or More Winning Bids - If two or more contestants submit the same winning bid for a round, then the contestant who submitted it first receives the team.
  1. Displaying "No Bids" - If someone fails to make a bid, this inaction will NOT BE TIPPED OFF to all the remaining bidders at the table. If a player does not make a bid, it will appear as a garden variety non-winning bid to the other players in the game. This rule is in effect to prevent giving other active bidders an unfair competitive advantage.
  2. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  3. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. Athlete/Team Scoring - A team is scored by adding the scores of all six athletes together. Each athlete is scored by taking the points they scored in their live action game and then multiplying it by the percentage of points the contestant secured their team with. For example, if a) Tom Brady is your QB and he scored 16 points in this week’s game AND b) you won your team with a 50% bid, THEN c) you will receive 50% of Brady's points for the match--in this case, 50% of 16 is equal to 8.
  2. Finalize Scoring - Once contestants have secured thier team, they wait for the live action events to take place. Once all of the live games are finished,
  1. Tiebreaker - If a completed match ends in a tie between two or more contestants, the person who secured their team in the LOWER round of bidding always receives the HIGHER position in the overall group standings. For example, Round 5 is a LOWER draft position than Round 2 so the person securing their team in Round 5 would finish ahead of the person who secured theirs in Round 2 in the event they tied.

Greed

Sometimes GREED Will Get You Paid and Sometimes GREED Will Get You Slayed.

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How To Play

Rules

  1. Contest Entry Fees - Contestants can enter a GREED Bid N' Go for $2, $5, $10, $25, $50 and $100. They can either join a Bid N' Go that has already been created or start their own if one meeting their specifications doesn't exist.
  2. Winning Position - Contestants finishing in the top four of their group automatically double their entry fee amount. The order of the top four finishers is irrelevant. All 1st, 2nd, 3rd and 4th place finishers double the amount they paid for their entry fee. The fifth through eighth place finishers of a group do not win any money.
  1. Pick a Sport - There are four sports to choose from-- baseball, basketball, golf and football.
  2. Format - Greed is played in groups of nine (9) contestants over six rounds. Each round, contestants select an athlete from the six available that are displayed. There can be duplication.
  3. Non-Traditional Draft - A different playing position is up for draft each round. For example, the tight end position is drafted in the first round of the football game. The nine players competing have six tight ends to choose from. Instead of taking turns drafting them, the draft is blind. Contestants have 20 seconds to select the tight end they want for their team.
  4. Securing an Athlete - Contestants always receive the athletes they picked each round. Their value is not determined though until it is revealed what ALL contestants did with their selections.
  1. Duplication Penalty - Since there are more contestants (9) than athletes available (6) for a given round, this means some athletes will be duplicated. Non-duplicated athletes are always worth 100% of their fantasy PPG average; however, duplication creates penalties. It is important to remember that the better the athlete is, the bigger the penalty is going to be and the more duplication that occurs, the penalty only gets worse.
  2. Weighted Penalties - The six athletes up for bid are weighted according to their fantasy PPG averages. The BETTER the athlete is, the more SEVERE the penalty is for duplicating them. Also, the more TIMES they are duplicated, the more SEVERE the penalty. The duplication penalties for each level are as follows:

    1st Ranked Athlete= 20% duplication penalty for EACH duplication
    2nd Ranked Athlete=17% duplication penalty for EACH duplication
    3rd Ranked Athlete=14% duplication penalty for EACH duplication
    4th Ranked Athlete=11% duplication penalty for EACH duplication
    5th Ranked Athlete=8% duplication penalty for EACH duplication
    6th Ranked Athlete=5% duplication penalty for EACH duplication

    For example, if Aaron Rodgers is the best QB available and two people select him, they will EACH receive Rodgers, but for only 80% of his fantasy point value. If six people select Rodgers, he will be worth 0% to ALL six contestants who selected him. This is why the LOWEST ranked athlete is always safest to select. Six people selecting the lowest ranked athlete is still worth 75% of their fantasy points to each of these contestants.
  3. GREED - The name of the game is GREED for a reason. Contestants can play it safe by selecting less desirable athletes with minimal penalties or choose to go for broke instead.
  1. Team - Once the six rounds of drafting are over, each contestant has their team of six athletes that is scored for the match.
  2. Ranking Athletes - GREED will not display athletes in rank order for the game. Contestants can study their PPG averages by clicking on the tabs below.
  3. No Selection - If a contestant fails to select an athlete for a given round, this position will be scored a zero (0) for the game. This rule underscores the importance of always selecting an athlete for each of the six rounds.
  4. Rank - Averages are used to RANK the athletes in order to assign duplication penalties. This is not to be confused with the scoring which is based on live events.
  1. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  2. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. Athlete/Team Scoring - A team is scored by adding the scores of all six athletes together. Each athlete is scored by taking the points they scored in their live action game and then multiplying it by the percentage of points the contestant secured their team with. For example, if a) Tom Brady is your QB and he scored 16 points in this week’s game AND b) you won your team with a 50% bid, THEN c) you will receive 50% of Brady's points for the match--in this case, 50% of 16 is equal to 8.
  2. Finalize Scoring - Once contestants have secured their team, they wait for the live action events to take place. Once all of the live games are finished, the match is scored and the winners notified.
  1. Tiebreaker - Here are the tiebreakers for the game:

    Tiebreaker #1 - Contestant with the highest COMBINED point total of their team at FULL STRENGTH.
    Tiebreaker #2 - Contestant with the LEAST number of duplications over the 6 rounds.
    Tiebreaker #3 - Computer generated coin flip.

Draw Spoker

Do You Know What to Keep?

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How To Play

Rules

  1. Contest Entry Fees - Contestants can enter a Draw Spoker Bid N' Go for $2, $5, $10, $25, $50 and $100.
  2. Winning the Game - Contestants seek to accumulate the highest fantasy point total from thier 5 cards while also scoring as many bonus points as possible. All 1st, 2nd, 3rd and 4th place finishers double the amount they paid for their entry fee. The fifth through eighth place finishers of a group do not win any money.
  1. Pick a Sport - There are four sports to choose from-- baseball, basketball, golf and football.
  2. Format - Draw Spoker is played in groups consisting of nine (9) people. Each contestant is dealt 5 cards. Contestants can keep anywhere from 0 to 5 cards. All cards that are discarded are replaced with new ones and then the hand is scored.
  1. Scoring - Scoring is based on two parts. First, the fantasy point values of each of the 5 cards are added together. Second, bonus points are also awarded for the poker hand.
  2. Value of Athletes - Athletes are scored based on the fantasy points they score during their live action sporting events.
  3. Finalize Scoring - Once all of the live games are finished, the match is scored and the winners notified.
  1. Bonus Points - Bonus points are awarded for athletes who share the same position. Bonuses are awarded based on the following combinations:
  2. NFL MLB NBA PGA
    1 Pair = 5 Points 1 Pair = 5 Points 1 Pair = 10 Points 1 Pair = 5 Points
    2 Pairs = 10 Points 2 Pairs = 10 Points 2 Pairs = 20 Points 2 Pairs = 10 Points
    3 of a Kind = 30 Points 3 of a Kind = 30 Points 3 of a Kind = 30 Points 3 of a Kind = 15 Points
    Full House = 35 Points Full House = 40 Points Full House = 40 Points Full House = 20 Points
    4 of a Kind = 40 Points 4 of a Kind = 50 Points 4 of a Kind = 50 Points 4 of a Kind = 25 Points
    5 of a Kind = 45 Points 5 of a Kind = 60 Points 5 of a Kind = 60 Points 5 of a Kind = 30 Points
  1. Positions - There are exactly 5 positions for each sport. The positions are as follows:

    Football Baseball Basketball Golf
    Quarterback Starting Pitchers Power Forward Ace
    Running Back Catchers Small Forward Eagle
    Wide Reciever Outfielders Center Birdie
    Kicker Infielders Point Guard Par
    Tight End Relief Pitchers Shooting Guard Bogey
  1. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  2. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. Tiebreaker - Here are the tiebreakers for the game:

    Tiebreaker #1 - Contestant with the HIGHEST POKER SCORING HAND.
    Tiebreaker #2 - Contestant with the HIGHEST SCORING ATHLETE.
    Tiebreaker #3 - Computer generated coin flip.

Short Deck Hold 'Em

If You Like Texas Hold Em, You Will LOVE this Game.

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How To Play

Rules

  1. Contest Entry Fees - Contestants can enter Spoker Hold 'Em Bid N' Go's for $2, $5, $10, $25, $50 and $100. They can either join a Bid N' Go that has already been created or start their own if one meeting their specifications doesn't exist.
  2. Winning Position - Spoker Hold 'Em is played in groups consisting of nine (9) people. The contestant who finishes in the top spot, after four hands, receives 4X their entry fee amount. The 2nd place finisher receives 2X their entry fee amount and the 3rd and 4th place finishers receive their entry fee back. The fifth through ninth place finishers of a group do not win any money.
  1. Pick a Sport - There are four sports to choose from-- baseball, basketball, golf and football.
  2. Object of the Game - To accumulate the most points over four hands of poker while also scoring as many fantasy points from the athletes as possible. Scoring is broken into two parts where 75% of the points are based on the live scoring of the athletes during their games and the other 25% of the points are based on the strength of the poker hand.
  3. Starting the Game - Each player starts off with 500 points for a poker competition that lasts four hands. Contestants are each dealt two cards from the deck. The two pocket (or hole) cards are only known to the player who recieves them. They can either keep them or trade them in for two different cards. Five additional cards are dealt and placed face down in the middle of the table. All players can play off of them.
  1. Deck of Cards - Deck is 36 cards that are split into 4 colors with 9 positions for each sport. The cards are RANKED similar to how a "queen" is ranked higher than a "3" in a standard deck. The rankings for the cards for each sport are as follows:

    Football Baseball Basketball Golf
    QB P C Ace
    RB C PF Double Eagle
    WR OF SF Eagle
    FLEX IF PG Birdie
    DEF DH SG Par
    TE RP 6TH MAN Bogey
    K UTILITY SUB Double Bogey
    Coach Mgr Coach Triple Bogey
    Fan Fan Fan Snowman
  2. What are COACH and FAN Cards -- These are the two lowest ranked cards in the deck for each sport. The points for each are determined as follows:
    • COACH CARDS--Since a coach is only as good as thier players, Coach cards are replaced by athletes. If a contestant has a coach card dealt as one of their two hole cards, this card taeks on the points fo the first ATHLETE card that pops up from the five community cards. If a contestant has two (2) coach cards dealt as their hole cards, these coach cards take on the points of the first TWO ATHLETE communitycards (of the five) laying on the table. Since the replacement card must be an ATHLETE card, if only FAN and COACH cards show up for the community cards, then any COACH crd held as a hole card will count as the COMBINED point average of all athletes' in the deck.
    • FAN CARDS—Fans often have a strong influence on how a game goes. Each deck has four fan cards. They are the lowest ranked cards in the deck. Each has a random number displayed on it that represents the fantasy point total for that particular card.
  3. Athlete/Team PPG Averages - The PPG averages for all athletes/teams in the deck of cards can be found here:
  1. The Decision - Players have a decision to make during each round of a hand. They can either bid some (or all) of thier points or they can fold. The timing of the rounds is as follows: Round 1=Pre-Flop --None of the five cards have been revealed, but the pocket cards have been dealt. Round 2 = Flop Cards are revealed which are the first three cards on the table. Round 3 = Turn Card (4th card) is revealed. Round 4 = River Card (5th card) is revealed.
  2. Bidding/Folding - Each round, players have two options. They can either 1) bid some or all of their points or 2) fold their hand. They have 20 seconds to make this decision. All players who fold are out for the rest of the hand. If a contestant doesn't choose one of the two options in the 20 second time period, it will count as a FOLD.
  3. Highest Bid - The highest bid submitted is the standard for the round. The player (or players) who submitted the highest bid advances to the next round. All remaining players are given ten additional seconds to either match the highest bid or fold. If they fold, they lose the points that they bid during the initial 20 second portion of the round. All players who match the highest bid also move on to the next round (or Scoring Phase if this happens after Round 4).
  4. Potential Situations - There are three possible situations that might occur during a hand. They are:

    Situation #1: Everybody Folds - If all players fold before the hand is completed, then the hand is over. Points are still tabulated for all players at the point they folded.

    Situation #2: One Player Remains - If only one player has not folded, before the hand is scored, then the hand is over and this player who didn't fold wins the hand.

    Situation #3: At LEAST Two Players Remain - If two or more players are still competing after the 4th round has been completed, then the hands are scored and the best ranked hand wins. Rankings for hands can be found here: (Click here to see scoring)
  1. Bid Box - The Bid Box (or Pot) displays a running total of all points that are submitted as bids by the players. When a player submits a bid, these points are SUBTRACTED from their bank of points and ADDED to the points in the Bid Box.
  2. Poker Hand (25% of scoring) - The person with the most points at the end of four hands wins the poker portion of the scoring. 1st place= 42 pts, 2nd place= 36 pts, 3rd place= 30 pts, 4th place= 24 pts, 5th place= 18 pts, 6th place= 12 pts, 7th place= 9 pts, 8th place= 6 pts, 9th place= 3 pt. Points are split for all tied positions.
  3. Fantasy Sports Hand (75% of scoring) - The two cards contestants lock in for their hole cards each hand are scored for their fantasy point value. Each pair of hole cards EACH HAND are scored for their fantasy points and compared with those of their opponents. For EACH HAND the scoring is as follows: 1st place= 27 pts, 2nd place= 24 pts, 3rd place= 21 pts, 4th place= 18 pts, 5th place= 15 pts, 6th place= 12 pts, 7th place= 9 pts, 8th place= 6 pts, 9th place= 3 pts. Points are split for all tied positions.
  4. Finalizing Scoring - At the end of four hands, the poker portion of the match is scored. The fantasy sports portion of the match must wait until the live action games are scored.
  1. Text Alert - Live games ALWAYS receive two text alerts. The first text alert notifies players that their contest has filled and it is now time to go to the game lobby to select athletes. The second text alert notifies players their contest is about to be scored. ALL sports are scored at EXACTLY 12 pm EST (9 pm PST) the day AFTER the entire slate of live sporting events has concluded. This means football is always scored on Tuesday and golf is always on Monday. Basketball and baseball are always scored the next day. Final results for Spoker Live will remain available to view in a player's "My Game" area for 24 hours AFTER the contest has been scored.
  2. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. Ties - There are two situations when ties come into play. They include:

    Ties Involving Winning Hands - Ties involving two or more players with the best poker hand (Click here to see scoring) shall ALL be considered WINNERS of the hand and all tied players will split the pot.

    Ties Involving Money Positions for the Match - The final standings for the poker potion of the match breaks ties. The person with the higher poker finish receives the higher finish in the overall standings. If this still doesn’t break the tie, then a computer generated coin flip breaks the tie.

HOW TO PLAY

SPOKER LIVE